Earlier we featured a retro style game that looked like a car racing game from the early 90s. If you think about it, it was easy to create that kind of graphics in those days because they were using the latest graphics of those days. But if you try to design the retro graphics for any game, then you have to make an extra effort. You cannot use the cutting edge technology of today – you have to deliberately make your graphics to look like something from the late 80s or early 90s.
Fortunately now someone has created a special graphics editor called Pixelorama. It is an open-source, free and fully featured graphics editors for creating 2D sprites. It can be used to create the graphics files that are mainly used in making games of the old style. It packs special timeline based editor for those who love to create animations.
Pixelorama comes with sixteen different tools for all the animations and graphics editing. It includes several useful tools such as pencil, eraser, bucket with filling, color picker, line tool, rectangle tool, ellipse tool, shading tool etc. There are many different type of region selectors such as lasso, ellipse select, rectangle select, polygon select and magic wand. In addition, it has random custom brushes and also allows you to design graphics on layers.
It comes with an auto-save feature which is very useful for the developers who burn their midnight oil over their large projects. If you worked on a project all night long and your computer crashes in the morning, then you are going to lose everything that you created in many hours all night long. But because of the auto-save feature, Pixelorama is going to save the graphics every minute automatically. We can increase the auto-save period to anything else if desired.
Pixelorama comes with so many tools built inside, and it offers much more through the plugins which are available for free online. It is definitely an open-source 2D sprite editor that is worth noticing.
You can download Pixelorama from https://orama-interactive.itch.io/pixelorama.